Components

Process Card

The four-part “Was wir machen” sequence. An isometric object on the left, the explanation on the right. All four cards are built identically — only the object and the copy change, and the counter climbs.

Card 01

Was wir machen

Discovery

Der Einstieg

Sie wollen mehr aus den Daten Ihrer Anlagen machen – und wissen nicht, wo Sie anfangen sollen? Das ist normal. Bevor wir irgendetwas versprechen, zeigen wir Ihnen in 2–4 Wochen, wo Ihre Daten den größten Hebel haben: ein bis zwei priorisierte Use Cases, ein belastbarer Business Case und eine klare Roadmap. Vor Ort, gemeinsam mit Ihren Leuten.

Ihr Vorteil

Sie investieren sicher und kosteneffizient in einen Plan, der Ihre Daten Schritt für Schritt in echten Wettbewerbsvorteil verwandelt – ohne sich vorab festzulegen.

<article class="cf-process">
  <div class="cf-process__figure"><!-- isometric SVG --></div>
  <div class="cf-process__panel">
    <h3 class="cf-process__title">Discovery</h3>
    <p class="cf-process__subtitle">Der Einstieg</p>
    <p class="cf-process__body">…</p>
    <div class="cf-process__divider"></div>
    <p class="cf-process__benefit-label">Ihr Vorteil</p>
    <p class="cf-process__benefit">…</p>
  </div>
</article>

With a note block

Cards 03 and 04 additionally carry an inset note pinned to the bottom of the panel (margin-top: auto).

Weniger Ausfälle

Predictive Maintenance

Wir erkennen Anomalien, bevor sie zum Stillstand werden – auf Basis der Daten, die Ihre Anlagen ohnehin schon erzeugen.

Ihr Vorteil

Weniger ungeplante Stillstände, planbare Wartungsfenster und eine Ersatzteil-Logistik, die sich an der Realität orientiert statt am Kalender.

KI & Machine Learning sind bei uns kein Selbstzweck. Sie sind das Werkzeug, mit dem wir Ausfälle senken und Leistung steigern – nicht das Produkt. Wir lösen echte Probleme, statt Buzzwords zu produzieren. Unsere Lösungen bleiben nicht im Proof-of-Concept stecken, sondern schaffen Mehrwert im laufenden Betrieb.

The sequence

Four cards, four objects, one story from first contact to running operations.

#TitleSubtitleObject
01DiscoveryDer Einstiega telescoping shaft stepping down out of frame — ground being broken
02DatenfundamentDie Basisoverlapping 63.43° plates, each subdivided finer than the last
03Weniger AusfällePredictive Maintenancea rotor read on its axis, with the signal arriving from the left
04Mehr LeistungAsset Performancea sphere cut by its equatorial plane, three orbits around it

The objects get more concrete from front to back: card 01 is an excavation with nothing in it yet, card 04 a system in motion. Only one element per object carries the lime gradient, and it is always the one the eye should land on.

Figma reference

The original exports, for checking proportions and how the objects are constructed:

Figma export, card 01 Discovery Figma export, card 02 Datenfundament Figma export, card 03 Weniger Ausfälle Figma export, card 04 Mehr Leistung
The four objects are now built from the designer's source vectors (assets/source/illustrations/), not approximated. Geometry, gradient stops and construction points are the exported ones; three things were changed on purpose, each because the export broke a rule the system does hold:
  • Lime is #E1FF00, not the export's #E0FF02.
  • Dash patterns 8-2, 2-8 and 2-2 were mapped onto the four sanctioned line types (2-1, 1-4, 1-2). See Geometry.
  • Card 02 carried lime in two of its three plates. The dominant one — the right-hand rim — keeps it; the middle core drops to Glas, so each object has exactly one lime moment.
Card 04's tangent was also trued from 26.96° to exactly 26.57°, and Figma's inner-shadow bevel on card 03 was dropped: it is not one of the six material layers.

A rotation that looks redundant and is not

Card 04's three orbits are dashed 1-4 ellipses stroked with a gradient, not a flat black — each one is solid along part of its length and fades to nothing along the rest, which is what stops three full rings reading as a wire ball. All three carry a rotation in the source vector. Two of them are 2:1 ellipses, where the rotation is obviously load-bearing. The third is a true circle, and its rotate(-90 403 513) had been dropped as a no-op.

It is not a no-op. The gradient is gradientUnits="userSpaceOnUse", and a paint server is resolved in the user space in force where it is referenced — which includes the element's own transform. Rotating the element rotates its paint with it. The geometry of a circle is unchanged by a spin about its own centre; the direction its stroke fades is not.

Measured on the landing page itself, at the shipped 352 px render: darkest stroke ink found on a short arc at each cardinal point of the ring, 0 = nothing there, 255 = solid black. The arc is scanned rather than a single pixel sampled because the ring is dashed 1-4, so most exact points fall in a gap.

lefttopbottomright
with rotate(-90), as the source draws it1271681467
rotation dropped, as it had shipped1241447146

One quadrant is empty in each case, and it is a different quadrant: the fade axis was 90° out. The designer's orbit is solid on the left and dissolves to the right, away from the trace that arrives from the lower left. The shipped one dissolved downwards instead, which spent its solid half across the top of the lime disc — the one place on the object the eye is meant to land. Restored to the source verbatim, so a diff against assets/source/illustrations/ now shows no drift on this object.

The general rule: never drop a transform from an element that is painted with a userSpaceOnUse gradient, however redundant it looks against the geometry. The eight construction dots on the same object carry the identical rotate(-90) and are flat-filled black — dropping it there was correct, and is why the orbit's was dropped too. Same attribute, same shape, different consequence.

The same fact read forwards decided how these three rings are animated. They now turn as the object assembles — they are the only geometry in the system drawn as motion, and they used to be the only thing on the page that said “this is circulating” and then held still. They do not turn by taking an animated rotation, because that would drag the fade round with them and re-create, once per scroll, exactly the defect the table above measures. They turn by travelling their dashes, which touches no paint server: the ring does not swing, the things on it go round. → Motion > An orbit turns

Card 03's arrow is five traces, not one path

The source vector draws the incoming signal as a single <path> with five subpaths — a shaft, an arrowhead's two barbs and two speed chevrons trailing behind it — and the shipped copy inherited that shape. It is the wrong shape for a line that draws itself. A dash pattern restarts at every subpath while pathLength normalises the path as a whole, so each of the five drew its own first 1 − offset of the total, all at once, and the arrow was finished as soon as the longest of them was: the shaft is 0.3265 of 344.61 units, so the whole drawing was complete at stroke-dashoffset 0.6735 — cover 26.8 % of a range running to 45 %. Two thirds of its scroll range was spent on a picture that had stopped changing, and what the range it did use showed was five strokes sprouting from five points rather than a signal arriving.

It is five traces now, on three leads — the far chevron, then the near one, then the arrowhead and the shaft together — so the signal travels left to right into the disc, in the direction the designer drew it flying. The settled drawing is unchanged to the coordinate: same five strokes, same round caps, same places. One d is written backwards from the source (M300 511.5H412.5 for M412.5 511.5H300) because a stroke's direction is invisible at rest and is the whole of the draw. → Motion > A trace is one stroke

Behaviour